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141. Warp Prevention Mechanics. - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: People would not "stay and fight" if they were given more opportunities to escape. The exact opposite would happen. People would not stay at all unless they were sure they could actually win. I mean honestly... would YOU ...
- by James Zimmer - at 2015.06.18 23:11:41
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142. Warp Prevention Mechanics. - in Player Features and Ideas Discussion [original thread]
Phaade wrote: Hopelesshobo wrote: Step 1: Fit a vindicator with a full rack of the new WCS Step 2: Undock from a trade hub and flash suspect Step 3: When the heat gets too extreme, activate all the WCS and warp away in 20 seconds with 8 WCS ...
- by James Zimmer - at 2015.06.18 22:32:36
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143. Warp Prevention Mechanics. - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: James Zimmer wrote: I've notived a few people mention potential issues with multiple WCSs. Maybe it could be solved with some sort of stacking penalty where more stabs = longer cycle time. *can only fit one of this mo...
- by James Zimmer - at 2015.06.18 12:07:30
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144. Warp Prevention Mechanics. - in Player Features and Ideas Discussion [original thread]
Tappits wrote: I think HIC bubbles should stop MJD's I also think HIC bubbles should be bigger. I would support that. You're throwing a 200 mil ISK ship that can't manuever or recieve remote reps into the thick of a fight. It should be worth...
- by James Zimmer - at 2015.06.13 13:22:32
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145. Warp Prevention Mechanics. - in Player Features and Ideas Discussion [original thread]
I've notived a few people mention potential issues with multiple WCSs. Maybe it could be solved with some sort of stacking penalty where more stabs = longer cycle time.
- by James Zimmer - at 2015.06.13 05:35:28
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146. Warp Prevention Mechanics. - in Player Features and Ideas Discussion [original thread]
Nyalnara wrote: Active WCS without current debuff? Yeay, now i can go PvP, and fit a "Get out of disruptor" button. Seriously, as long as you don't try to enguage brawl ships with scrambler, it means you can't get destroyed. So, no. Also, ab...
- by James Zimmer - at 2015.06.13 02:27:08
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147. Warp Prevention Mechanics. - in Player Features and Ideas Discussion [original thread]
I think that warp prevention mechanics are very extreme. If a combat-fit ship runs into a gate camp, it will get caught nearly 100% of the time. However, if it's travel fit (MWD cloak trick in low or interdiction nullified in null) it will get cau...
- by James Zimmer - at 2015.06.12 23:42:46
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148. Proposal: Power Grid Penalty for Interdiction Nullifier Subsystems - in Player Features and Ideas Discussion [original thread]
First, I like the idea of nerfing T3 "cruisers". However, I think they need a complete overhaul, not just a nerf to a subsystem. HOWEVER, T3s are vital to the current EVE economy, and even more would have to change (mostly involving mechanics surr...
- by James Zimmer - at 2015.06.12 04:48:02
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149. one more midslot to Covetor, Retriever - in Player Features and Ideas Discussion [original thread]
Both ships could use a little love. +1 Edit: And dang it Zimmer Jones! Every time I see you post it confuses the heck out of me for a second lol
- by James Zimmer - at 2015.06.12 04:31:18
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150. New fleet broadcast type: Assist Target - in Player Features and Ideas Discussion [original thread]
FireFrenzy wrote: seems simple enough SUPPORTED! and it avoids things like "wait does that mean target the thing and paste it or target the thing and rep it" This. In addition, this doesn't seem like something that would take the devs mult...
- by James Zimmer - at 2015.06.10 14:46:27
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151. Mining needs a make over - in Player Features and Ideas Discussion [original thread]
I agree that mining is dull and dominated by multiboxers because it lacks the stimulation to keep a single person even semi-busy. I think that's bad for the game in a lot of ways. However, I don't like this idea of rat spawn waves at a mining site...
- by James Zimmer - at 2015.06.10 14:13:39
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152. Missile idea - in Player Features and Ideas Discussion [original thread]
Ok, my bad. I saw 50 and 100 and immediately thought percentages.
- by James Zimmer - at 2015.06.10 06:23:57
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153. More Interactive Mining Anomalies - in Player Features and Ideas Discussion [original thread]
@ Lyria, You're right in saying that outside of outright banning concurrently running accounts, you can't stop multi-boxing, but you CAN limit it to a degree. No one PvP multi-boxes 5 kiting Stabbers, the complexity of that task is just too grea...
- by James Zimmer - at 2015.06.10 06:00:45
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154. More Interactive Mining Anomalies - in Player Features and Ideas Discussion [original thread]
Maldiro Selkurk wrote: There is nothing wrong with multiboking so long as it is not script/bot assisted. The are is therefore NO reason to destroy a valid game playing style because YOU don't like it. There is plenty wrong with it. It cheape...
- by James Zimmer - at 2015.06.10 05:05:56
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155. Another way to make Noob life better - in Player Features and Ideas Discussion [original thread]
I completely agree with the original poster. Most of the comments I see are pretty much saying we need to protect the newbs from themselves. How obnoxiously elitist is that!? There is no reason newbs should be relegated to throwaway T1 tackle for ...
- by James Zimmer - at 2015.06.09 21:07:11
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156. Missile idea - in Player Features and Ideas Discussion [original thread]
Not that Forumguy wrote: Joe Risalo wrote: Leto Aramaus wrote: So this idea basically ads a 4th type of HP to a ship. A "ghost HP" if you will, or even, "anti-HP" that counts upwards from 0 instead of counting down from a specified value....
- by James Zimmer - at 2015.06.09 20:37:10
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157. More Interactive Mining Anomalies - in Player Features and Ideas Discussion [original thread]
I agree thay mining should be made more interactive, but I think it should be more interactive in a way that discourages multiboxing. The system you described is interesting, but as others mentioned, it's too easy to just logi the mining ship. May...
- by James Zimmer - at 2015.06.09 20:12:32
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158. Wardecs: Noob-UnFriendly - in Player Features and Ideas Discussion [original thread]
I agree that wardecs are terrible for newb corps. My first corp was destroyed be a bunch of griefers who used every underhanded trick in the book: Spies, out of corp alt scouts and fleet boosters. They had someone online to keep us pinned down 24/...
- by James Zimmer - at 2015.06.09 14:08:28
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159. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Smartbombing drones.
- by James Zimmer - at 2015.06.05 04:14:30
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160. Ship leveling? - in Player Features and Ideas Discussion [original thread]
Master Han wrote: Why do ships level out after they stop moving? Why do they not keep their previous orientation? No clue, but I can say that it has no impact on gameplay. Eve is basicly spheres fighting each other. Orientation of the ship m...
- by James Zimmer - at 2015.06.05 03:38:43
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